Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback. In the end it all comes down to personal preference. Now you might ask yourself “Which crosshair should I use?”. It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. ![]() ![]() This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting
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